Saturday 18 January 2014

Part 5: Time waits for no man

Situation Report: The Bottleneck. The road to Chehery, South of Sedan, France, 14 May 1940
Part of a self-sacrificial counterattack to stem the German advance past Sedan was launched by Allied air strike and the 7e BCC supported by the 55e Infantry Division during the morning of the 14th. One prong of the attack was direct through a valley with the Bar River on the left and a woody hill on the right leading through a bottleneck. After an advance of several hundred metres, the leading tank elements were ambushed, frustrating the quick attempt to get through the town of Cehery and a better chance to hold off the German advance.

The scenario calls for the French to knock out the forces blocking the road to the town and take all five objectives. Both forces receive reinforcements in turn 2, the Germans gaining a powerful 10fp radio. Once again Dan took the Germans and gave me the French. In doing so he also handed me 4 FCM 36 tanks. The Germans set up machine gun positions in the wooded area where the road forks and set wire across the roads. Reinforcements would arrive but until they did the three squads had to keep the French back. The French infantry set up hidden in the woods along the right flank. The armour was split into two groups, the first (group un henceforth) would advance along the road and the second (group deux) would move up the left flank and attempt to distract the German fire and destroy the machine guns.



Group deux made the first move, advancing around the side of Sgt Ganz’s guns. Although a ravine would prevent them from advancing all the way behind the German position, they still had line of sight and weapons of a great enough range to limit reinforcement entry to certain areas. An attempt was made at the machine gun position bringing the first time advance of the game with the fp roll. The Germans saved successfully but the fp roll from the tanks MG immediately brought another time advance triggering both side’s reinforcements.

The French entered behind the woods and scrub at objective 3 and quickly moved to take the points. The position was not an ideal one for 3 chasseur squads but it was better than open ground. The Germans, the other hand, didn’t take such precautions entering the reinforcements next to the ravine opposite armour group deux in open ground. Taken aback by this unexpected gift, group deux almost apologetically opened fire on the hapless Germans. Those that were not eliminated in the first brutal salvo scrambled for cover but were then almost entirely routed off the map. Within a few moments of entering the action the entire German reinforcement group was destroyed whilst the French had not registered a single loss.

The tanks turned their guns back towards Ganz’s men and continued their attempt at dislodging the German force but two more consecutive time advances changed the game. What could have been a careful and unhurried removal of the German position suddenly became a race against the clock. If time advances continued to appear at the rate had been would the French have enough time to take the objectives they required?



At this stage the Germans called in their first artillery strike of the day, pounding Sgt Delvoie’s men who had moved to the edge of the forest to take objective. The artillery was accurate. The German’s had a chance if they could run the clock down and take out a couple of squads in the meantime. Armour groups un et deux fell silent as the French deck inevitably dried up, only occasionally managing to fire but finding it difficult to make the sustained assault needed to overcome the Germans. Matters were made more desperate for the French as yet another time advances quickly appeared.



Ganz called in more artillery, this time hitting the reinforcing squads hard, breaking Fache and the chasseurs and further supressing them with machine gun fire. By now Delvoie and his 4 squads were making their way through the forest in order to encircle the Germans, the reinforcing units lead by Sgt Fache were desperately attempting to avoid being shelled again whilst the armour was patiently waiting the opportunity to hit Ganz’s MGs. The vp track was on 0 with the allies holding the initiative and the Germans were one elimination away from surrender. A very welcome élan event for the Germans provided a glimmer as the surrender marker was moved one space higher, temporarily holding off the threat of immediate surrender before another time advance, this one a sudden death roll that resulted in another turn, shifted the vp track to 1 in favour of the Axis. True to form, before France had an opportunity to make any further attempts at either objectives or eliminations, another time advance came out, this one triggering the end of the game and a narrow points victory for the Axis.

This was by far the quickest game we have had yet, and also the strangest. The rate at which time advances appeared was as unlikely as it was frustrating. This coupled with a French deck that never really got moving meant that despite an error of judgement that led to massive losses during reinforcement entry and facing overwhelming numbers of infantry and tanks, the Germans could still take the win. It was a tricky game to write because, aside from the reinforcement incident and a couple of artillery hits, nothing really happened. The time advances came that quick. On two consecutive turns early on, the two fp rolls for one of the tanks each saw a time advance. The rate at which they came out after that was hardly slow.

The Axis take an overall lead of 4-3 and Dan extends his lead to 5-2. We were both left scratching our heads a little after this one; it never really got going before ending. Time reverts back to a steadier and more predictable rhythm next time as a Moroccan force defends tooth and nail against an aggressive German assault on a strategically important road.

Thanks for reading.

James & Dan


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